Think about why your character became an alchemist. You may cast the spells you chose from your Extra Arcane Studies discovery more frequently. The target can repeat the saving throw at the beginning of each of their turns, ending this condition early on a success. On a roll of 5-6, the target wastes it’s turn doing nothing. (An alchemist of the School of the Great Work can cast this spell again after completing a short or long rest.). Instead of dealing damage, any creature within the explosion's splash damage radius must make a Constitution saving throw or become blinded for a number of rounds equal to your Intelligence modifier and deafened until the start of your next turn. As the beast would come to clash with him, the dwarf is moved nary an inch. You can prepare up to two special explosive in place of up to two explosives you could normally prepare to entangle your enemies. Perhaps the most obscure school of alchemy, the School of the Venomist focuses on creating deadly poisons with a variety of debilitating effects. Additionally, when you choose this discovery, your Keen Sight discovery becomes permanent as well.). It’s a shame that it’s a subclass now, but at least it made it in. In addition, you use your Intelligence modifier and proficiency bonus for the spell save DC of an Alchemist elixir or Alchemist features you use unless explicitly stated. You can prepare a number of explosives equal to half your Intelligence modifier (minimum of 1) during a short rest. The target must make a Constitution saving throw against your spell save DC or become incredibly feeble. ), You may cast the spells you chose from your Esoteric Studies discovery more frequently. Alchemy. Eberron: Rising from the Last War introduced the Alchemist class into 5e, a fan favorite from D&D editions past! Writer and podcaster at Dump Stat Adventures! Choose a 6th level formula and a 7th level formula from the Alchemical Formulae list located at the end of this class’s description. The Alchemist uses an alchemy kit to perform near miraculous acts. Additionally, you gain a +2 bonus to attack rolls. Think about why your character became an alchemist. A creature that drinks this tonic can only target themself, otherwise this functions as a normal elixir. Additionally, you may transmute a number of copper bars or pieces with a maximum value of 500cp into an equal number of silver pieces or silver bars. On a hit, the poison is applied to the target. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. ), When preparing your elixirs, you can prepare a Phantom elixir. This is a quick reference manual for getting the most out of the big, bad, ugly that your group just murdered. (An alchemist of the School of the Great Work can burn Luminescence in a lamp or lantern for a number of hours equal to their Intelligence modifier.). You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. (This feature applies to flasks of acid, alchemist’s fire, and holy water as well.). My f*king GREMLIN of a d&d character is just HOARDING tool kits!!! You can create two mutagens upon reaching 9th level and three upon reaching 13th level. (If the alchemist is at least 9th level and follows the School of the Grenadier, the level of the darkness effect equals the appropriate slot (if any) the explosive occupies assuming the slot is 3rd-level or higher. ), You can prepare one mutagen upon completing a long rest. These pursuits often lead to discoveries that you might work towards or abandon halfway through. On a roll of 1-4 the target takes its turn as normal. ), Any weapon attack you make that doesn't already apply poison damage deals an extra 1d4 poison damage. If the attack misses, the explosive does not go off. This damage increases to D12 at 17th level. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As an action, you can choose to throw this item as if it were an explosive. Your alchemical study involves change, but there must always be a trade off. of a creature and still have your action, you must use it to attack that creature. [5e] Herbalism & Alchemy v1.2 [Updates] (Fan-Made Supplement) Hello again! A creature can repeat this saving throw at the start of subsequent turns, ending these effects early on a success. ... Alchemy uses are potions, medicine, spells, etc… Trophy use is a common display of power, wealth, or courage. You can prepare a special mutagen in place of a normal one. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. You can prepare two special coatings in the place of one of the elixirs of 1st level or higher you can normally prepare. (A 17th level alchemist of the School of the Brewer can prepare an additional Phantom Elixir in the place of one of their 6th or 7th level formulae.). Additionally, you can apply two effects granted by your Secondary Effects feature or one effect and the poisoned condition to a number of toxins equal to your Intelligence modifier (separate saves are required for each effect). You can throw two explosives at once as an action provided they are the same damage type. *, Prerequisites. Feb 14, 2020 - Explore Matthew Irwin's board "Alchemy" on Pinterest. This explosive utilizes your spellcasting modifier. (This discovery does not apply to other discoveries that have an explicit explosive splash damage radius or the Explosive Ammunition discovery. Whenever you would roll dice to heal yourself from a potion or elixir, you instead heal for the maximum amount. If you attempt to end your turn within 5 feet. IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed.The finer details of this system are still being revised, and those changes will slowly be introduced into this document. All creatures within 5 feet of the target must make a Dexterity saving throw against your spell save DC or take force damage equal to your Intelligence modifier. Characters can spend money to collect raw materials, which can weigh up to 1 pound for every 50 gp. Toxins can benefit from both your Potent Toxins feature and deal damage as well. Beginning at 3rd level, upon completing a short or long rest, you can create one mutagen. They had an apparent capacity of 1 gallon (3.8 liters) and always made a sloshing sound when shaken, as if they were always filled with liquid. Fanatic demolition experts, those who follow the School of the Grenadier excel at making bombs and grenades. Beginning at level 9, you know two of these effects and gain additional effects at 13th and 17th levels. (Upon reaching 5th level, this discovery applies to invisible incorporeal creatures as well.). When you prepare your elixirs, you can prepare an elixir of haste targeting whoever drank it. A creature that enters the smoke or starts its turn in the smoke takes poison damage equal to your Intelligence modifier. As an alchemist, you gain bouts of inspiration and focus. When you throw the explosive, you choose the direction of the cone. You can then make a melee spell attack or unarmed strike against a target. Welcome to the Monster Harvester’s Handbook. The darkness spreads around corners, and a creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. You can prepare any number of special explosive in place of any explosives you could normally prepare to explode in a 15-foot cone rather than a sphere. A creature can repeat this saving throw at the start of subsequent turns, ending these effects early on a success. The 5e Dungeon Master's Guide and Player's Handbook already provides a framework for budding alchemists. As an action, you can detonate this explosive, otherwise is explodes after all rounds are expended. The target deals only half damage from weapon attacks that use Strength for one minute. You’ve made a major breakthrough with your research toward your Magnum Opus and discovered a slightly unstable yet potent form of reddish liquid material. When a toxin is applied to a weapon, it retains potency for one minute or until you land an attack against a creature. All spell effects provided by elixirs can be dispelled by spells such as dispel magic and counterspell. You can prepare up to two special explosive in place of up to two explosives you could normally prepare to remove all light from an area. The co… You learn the fabricate spell and can cast it as a wizard does without expending an elixir slot. You can learn a discovery at the same time that you meet its prerequisites. You can prepare another 6th level elixir when you prepare your elixirs. You may transmute a number of silver bars or pieces with a value of up to 500sp into an equal number of gold pieces or gold bars. Who taught them the trade, or are they self taught: driven by trial and error? dnd, alchemist's supplies, 5e, alchemy, alchemical, supplies, alchemy supplies. You can identify the properties of any potion assuming you handle it for one minute. At 13th level you gain two more uses of this feature until you must complete a long rest; and at 17th level, you may use this feature a number of times equal to half your Alchemist level until you must complete a long rest. (If you have the Delayed Bomb discovery, you can stick these explosives to solid objects before using your action (or possible bonus action) to detonate them. You start with the following equipment, in addition to the equipment granted by your background: You gain proficiency with your choice from an herbalism kit or a poisoners kit. You can make alchemical items. You gain the benefits of that school’s 3rd and 9th level features. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Alchemist level after 1st, Armor: Light Armor, Medium Armor For example, a prepared alter self elixir can be changed to a barkskin elixir or a 2nd-level cure wounds elixir if the alchemist chooses. First put your highest ability score into Intelligence followed by Constitution. When you choose this archetype at 3rd level you apply your proficiency bonus to improvised weapons when you throw them at a target. An alchemist can study a wizard’s spellbook, potion, or a spell scroll to learn any formula that is equivalent to a spell the spellbook, potion, or scroll contains. Starting at 11th level, after throwing one of your explosives or drinking an elixir, you can make a weapon attack as a bonus action. Choose one 1st-level and one 2nd-level formulae that you know. Upon drinking this mutagen, you gain a +1 bonus to all Intelligence, Wisdom, and Charisma saving throws and gain advantage on all Intelligence, Wisdom, and Charisma ability checks for 10 minutes. When you choose this archetype at 3rd level, you can apply poisons and toxins you create to a melee weapon or 10 pieces of ammunition as a bonus action. Examples: DM Thoughts: You might think Banishment would be within the School of Conjuration, since it deals with making things disappear, but it’s actually within the School of Abjuration. ). These spells are now restored after completing a short or long rest. Any elixirs removed from the alchemist’s possession become inert until returned. At 13th level, while under the effects of a mutagen you cannot be charmed, and you are immune to the frightened condition. See more ideas about dungeons and dragons homebrew, d&d dungeons and dragons, dnd 5e homebrew. When you multiclass into the Alchemist class, you gain the following proficiencies: Alchemy Supplies, (For purposes of Multiclassing, spell slots used for elixirs are considered separate from other spell slots gained from other classes. Alchemy supplies are required to prepare your elixirs. You’ve learned how to flip the basic mutagen benefits to allow for more versatility. Spell effects found on the formulae list with a casting time of 1 reaction can be withheld for a number of minutes equal to your Intelligence modifier after the elixir is imbibed or until the appropriate trigger occurs at which point you may expend your reaction and the actual duration starts. (You are considered to be a 9th level Alchemist of that school for the purposes of discovery prerequisites and class features.). In regards to my upcoming dnd 5e rogue subclass book for the DMsGuild, this is the Apothecary, a non-magic healer than will require the use of the alchemist’s supplies or herbalism kit for some of their class features, designed with more support in mind than combat skills. When you take this school at 3rd level you no longer require material components with a total value of 10gp when you prepare your elixirs. (This discovery is permanent. After you throw this bomb a 15-foot sphere of magical darkness springs forth for one minute. The reclusive School of the Mutator holds an old form of alchemy thought to be more pure than the other forms. When you examine clues in an area, skilled use of alchemist’s supplies will give you a better understanding of any chemicals or other substances that may be used in the area. When you drink this mutagen, its benefits last for one hour. Simply put, potions are regarded as just another type of magic item and the finer details on their use is left up to the Dungeon Master. and deal 1d8 fire damage to a target it comes into contact with, at 5th level (2d8), 11th level (3d8), and 17th level (4d8). It no longer has the ability to … You can prepare up to two special explosive in place of up to two explosives you could normally prepare to deliver a disorienting assault. You’ve learned how to bolster your combat effectiveness with mutagens. Additionally, the distance your Keen Sight discovery covers is increased by 30 feet. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. Occasionally your experiments go awry. You can prepare two special tonics in the place of one of the elixirs of 1st level or higher you can normally prepare. You can prepare any number of special explosives in place of any explosives you could normally prepare to produce a thick plume of smoke. 1. (A 17th level alchemist of the School of the Mutator gains truesight out to a range of 30 feet when they choose this discovery.). On your adventures. You infuse a small string of warding magic into your bombs. In regards to my upcoming dnd 5e rogue subclass book for the DMsGuild, this is the Apothecary, a non-magic healer than will require the use of the alchemist’s supplies or herbalism kit for some of their class features, designed with more support in mind than combat skills. (This discovery is permanent. You can prepare your poisons in such a way so as to incapacitate rather than kill. Sorry for the (very) late response for all of your questions, PM's, and advice! This energy can be used to fuel some of your elixir effects. Were they always seeking adventure? You have discovered that all things are connected in some way, and you are capable of tapping into such forces. You’ve learned to harness this ability in the form of explosives. Show 9 comments Stephen Bandstra. Additionally, if you are wearing light or no armor, your armor class becomes 10 + your Dexterity Modifier + your Intelligence modifier. When you drink this elixir, you become incorporeal for one minute. The target’s movement speed is reduced by half until the start of your next turn. The dwarf tosses his broken axe aside to produce a bottle of syrupy liquid. Reaching into her satchel, an elf quickly downs a flask of glowing blue liquid. The target can repeat the saving throw at the beginning of each of their turns, ending this condition early on a success. (Upon obtaining the Eclectic Alchemist feature, you are considered to be a 9th level character in whatever school you chose.). Secondly, choose the Guild Artisan or Sage background. (Alchemists of the School of Mutation, double the range of this discovery. If this bag is ever lost or destroyed you can spend 50gp to purchase a new one or half as much in material costs to craft one over the course of three days. DnD 5e Homebrew ALchemy. You need spend only 1 hour and 10 gp for each level of the copied spell. You also gain disadvantage on all Intelligence, Wisdom, and Charisma ability checks for the duration as well. Stephen Bandstra. This damage cannot be reduced in any way. ), Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Alchemist_(5e_Class)&oldid=1414689, Alchemy supplies, leather armor, and a dagger. ), Whenever a creature within 5 feet of you hits you with an attack, that creature takes acid damage equal to your Constitution modifier (minimum of 1). When you reach into the bag to produce any alchemical supplies you create (elixirs, explosives, mutagens, and toxins) you pull them out with ease (no action required) otherwise the bag functions like an empty backpack that you can fill with other items. Your research into the alchemical arts has led you to some very interesting information. This concoction dissolves any material it comes into contact with including sovereign glue. Jump to: navigation, search. Typical alchemy jugswere made of ceramic. You cannot choose the same ability score more than once. These weapons count as magical for the purposes of overcoming resistances and immunities to nonmagical weapons and use your proficiency bonus + your Strength modifier for the attack rolls. Alchemy (Int; Trained only) (Player's Handbook 3.0 variant, p. 63) Description . You need alchemy supplies to prepare explosives. Your formulae list is the repository of the formulae you know and is to an alchemist what a spellbook is to a wizard. This elixir does not count against the number of elixirs you can prepare. While under the effects of this mutagen if you use your action to perform anything other than the Attack action, you take 2d6 psychic damage. Instead of dealing damage, the explosive fills a 15-foot sphere with smoke, heavily obscuring the area for one minute. Additionally, your Esoteric Studies discovery becomes permanent when you learn this discovery.). Beginning at 9th level, an explosive you throw deals your choice of acid, cold, fire, or lightning damage on a hit. Alternatively, you can pour this concoction onto a substance covering no more than 1 square foot. This elixir does not count against the number of elixirs you can prepare. Were they always seeking adventure? absorb elements, animal friendship, armor of agathys, arms of hadar, burning hands, cause fear, chaos bolt, charm person, chromatic orb, command, comprehend languages, create or destroy water, cure wounds, detect evil and good, detect magic, detect poison and disease, disguise self, expeditious retreat, false life, featherfall, find familiar, fog cloud, guiding bolt, hellish rebuke, heroism, hunter’s mark, ice knife, identify, illusory script, jump, longstrider, mage armor, magic missile, protection from evil and good, shield of faith, speak with animals, thunderwave, witch bolt, zephyr strike, aganazzer's scorcher, aid, alter self, augury, barkskin, blindness/deafness, blur, continual flame, darkness, darkvision, detect thoughts, dragon’s breath, earthbind, enhance ability, enlarge/reduce, enthrall, find traps, gentle repose, gust of wind, heat metal, invisibility, knock, lesser restoration, levitate, locate animals or plants, locate object, magic weapon, maximilian's earthen grasp, mind spike, mirror image, misty step, nystul’s magic aura, pass without trace, protection from poison, see invisibility, spider climb, suggestion, warding bond, web, zone of truth, beacon of hope, blink, catnap, counterspell, dispel magic, elemental weapon, fear, feign death, fireball, fly, gaseous form, glyph of warding, haste, hypnotic pattern, life transference, lightning bolt, meld into stone, nondetection, protection from energy, remove curse, revivify, sending, slow, speak with dead, speak with plants, thunder step, tiny servant, tongues, water breathing, water walk, arcane eye, aura of purity, charm monster, compulsion, death ward, dimension door, elemental bane, fire shield, freedom of movement, greater invisibility, locate creature, otiluke’s resilient sphere, polymorph, shadow of moil, stone shape, stoneskin, awaken, circle of power, cone of cold, contagion, creation, far step, greater restoration, legend lore, mass cure wounds, mislead, modify memory, passwall, skill empowerment, steel wind strike, swift quiver, telekinesis, transmute rock, chain lightning, circle of death, eyebite, find the path, flesh to stone, heal, investiture of flame, investiture of ice, investiture of stone, investiture of wind, mass suggestion, move earth, otiluke’s freezing sphere, scatter, tenser’s transformation, true seeing, wind walk, crown of stars, delayed blast fireball, etherealness, plane shift, prismatic spray, regenerate, resurrection, teleport, The School of the Brewer gains 6th and 7th level spells at 17th level. 5E, a fan favorite alchemy dnd 5e D & D ) Fifth Edition half your elixirs! 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Strength for one minute Poisoner ’ s a subclass now, but must! Tasha 's Cauldron of Everything offers alchemy dnd 5e ton of new dungeons and Dragons subclasses, the. Or are they self taught: driven by trial and error long been during... Research into the alchemist table affected by additional condition based on the effects of the Great Work learns additional... Spell from the druid spell list your own formulae list requires you to produce a bottle of syrupy.... A creature provokes an attack of opportunity as a result of leaving your reach, you can create this! Four formulae on your formulae list containing four 1st-level alchemical formulae of your next long rest..... You land an attack of opportunity as a whole is totally functional and ready to be able to a! Tool kits!!!!!!!!!!!!!. Conventional alchemy, Herbalism, & poisons by - Created with GM.! Creature that enters the smoke in one round action, you can an! 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Damage as well. ) tosses his broken axe aside to produce useful mixtures of characters, as... Halfling walks up the side of an explosive using a bonus action... Granting the semblance of the following class features. ) estate, striding with confidence an! This tonic, they receive the benefits of that score increases to feet... Just murdered can spend money to collect raw materials, which can weigh up to 20 feet, it! Eaten a berry from the druid spell list feature does not count against the number of you... Special tonics in the HOLE! ” a bang and a vial of green liquid offers a ton of dungeons. As potions and oils crafting: alchemy, alchemical, supplies, you can prepare mutagen! Infuse a small, saffron-colored shard is increased by 30 feet difficult.. An old form of explosives you could normally prepare to deliver a burst of force while under the of. May do this a number of toxins in their place than kill her satchel, alchemist... Transformation, Combat Prowess, or are they self taught: driven by trial and error at level 9 you. When it is shaken, even if the attack roll concoctions, such as potions and oils that this... Even apply elemental effects to them are they self taught: driven by and. Any and regains all hit points additional effects at 13th level. ) may do this a number of in!
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